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Building a Modern African Kitchen (and a World) in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week was all about world-building—piece by piece, node by node. I took a major step forward by updating the kitchen set, reshaping it into a modern space accented with African textures and design cues.
Oluseyi Ekanem
12 hours ago2 min read


Synchronizing the Performance in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Nov 22 min read


Proof of Concept: UE Metahuman Face Animation data use in Houdini
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Oct 222 min read


In Pursuit Of Mastery
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week we levraged Vellum and Copernicus to create accessories for our character.
Oluseyi Ekanem
Oct 32 min read
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