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Building a Modern African Kitchen (and a World) in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week was all about world-building—piece by piece, node by node. I took a major step forward by updating the kitchen set, reshaping it into a modern space accented with African textures and design cues.
Oluseyi Ekanem
Nov 302 min read


Synchronizing the Performance in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Nov 22 min read


Proof of Concept: UE Metahuman Face Animation data use in Houdini
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Oct 222 min read


Only in My Dreams
@MovellaEnt + #XsensContest, #Houdini, #SideFX, #UnrealEngine "Only in My Dreams " was my submission for the MovellEnt Xsens Contest....
Oluseyi Ekanem
Nov 24, 20232 min read
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