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Building a Modern African Kitchen (and a World) in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week was all about world-building—piece by piece, node by node. I took a major step forward by updating the kitchen set, reshaping it into a modern space accented with African textures and design cues.
Oluseyi Ekanem
Nov 302 min read


Synchronizing the Performance in USD
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Nov 22 min read


Proof of Concept: UE Metahuman Face Animation data use in Houdini
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week, I set out to achieve something ambitious — to take facial animation data from Unreal Engine’s Metahuman and apply it directly to a Metahuman rig inside Houdini, maintaining full control and editability within Apex.
Oluseyi Ekanem
Oct 222 min read


In Pursuit Of Mastery
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project. This week we levraged Vellum and Copernicus to create accessories for our character.
Oluseyi Ekanem
Oct 32 min read


Celebrating Small Wins
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project
Oluseyi Ekanem
Sep 242 min read


No Black Boxes Here
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are exploring and unlocking the Metahuman HDA in Houdini 21 to power our project
Oluseyi Ekanem
Sep 152 min read


The "APEX" of Animation
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are working on rigging our main character a UE5.6 Metahuman in Houdini using APEX.
Oluseyi Ekanem
Sep 43 min read


Girl Express Yourself
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are working on our main character. Our UE5.6 Metahuman in Houdini
Oluseyi Ekanem
Aug 262 min read


Skin in the Game
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are working on our main character. Our UE5.6 Metahuman in Houdini
Oluseyi Ekanem
Aug 172 min read


Hello Baker: Our UE5.6 Metahuman in Houdini
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are working on our main character. Our UE5.6 Metahuman in Houdini
Oluseyi Ekanem
Aug 42 min read


Designing the Arena — And a USD Pipeline
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. We are working on the main Arena, the kitchen and we're sharing our work i progress.
Oluseyi Ekanem
Jul 283 min read


Unlocking Vision with AI
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. This post details how AI is powering our Research and Development
Oluseyi Ekanem
Jul 202 min read


SMALL TEAM, GREAT WORK
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. This blog details how we built our team.
Oluseyi Ekanem
Jul 132 min read


The Rat Trap Project
“The Rat Trap” is Paitan’s first experimental animation project — an original story in early development. This blog kicks off our behind-the-scenes series exploring how we’re using Houdini, Unreal Engine, and AI tools like Forge to bring this chaotic kitchen comedy to life.
Oluseyi Ekanem
Jul 52 min read
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